Open Strong–Daphne Blake

  1. The only way to make drinking something bland like water both enjoyable and convenient is to make the straw edible. Not only will it reduce pollution and plastic waste, it will have everyone looking forward to drinking. The cost and production of edible straws are worth the hassle for the luxurious and environmentally friendly benefits. A great cause for both the environment and for human happiness.
  2. Every time someone throws a piece of plastic on the ground, it falls into the mouth of an innocent sea creature. When people are at the beach, they fail to realize how many people are actually littering and polluting the land. It’s damaging to both their own land and the sea creatures’ home as well. Every time a person says, “it’s just one straw”, they fail to realize how many people are echoing them and mimicking their actions.

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Open Strong-Chavanillo

  1. Obsession is a big issue these days, causing violence, especially when it has to do with sneakers. If you calculate 1200 people each day die of sneaker obsession. Teens see sneakers as if it was gold. This reason is the instrumental of why teens dies, especially African American. As you know Hispanics and Blacks are the lowest income class. So, they start robbing stealing and even end up killing them. Obsession with sneakers touches the fact that a sneaker made by leather and rubber could cause a disruption between each other. When is this violence going to stop?
  2. Fashioned as been a big trend these days. When it has to do with cloth, make-up, jewelry, and especially sneakers. Fashioned is so trendy today that sneakers are even use as a safety measure. According to R. Poole in his article “Bullied Out of Research”, 46% of teachers witness the bullying who did not have the right brand. This is the reason why teens are buying this expensive shoe wear to not be in the dork list. Also, parents are thinking of how many things is going to be around their kids, but even they say that at the end is the same thing because they are going to be end up getting bit up. Sneakers touches teens emotions and likes making themselves buy more and more to not get bullied by other teens. They also, must be careful on what they were because even putting a sneaker that doesn’t show who you are people will try to laugh at you too. At the end teens are bullied because they aren’t wearing the right sneakers or because they are cheap.

 

 

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Open Strong- yourfavoriteanon

  1. Life throws nutty experiences your way all your life and how you bounce back is what defines you. Deciding how to deal with your problems or finding an outlet is key for mental human’s mental health. Video games are a perfect example of an outlet used by millions everyday. Playing video games doesn’t just proove to bew a good outlet but they frequently teaches life lesson and helps with making these hard decions in life.
  2. Nothing comes close to the feeling of completing 100% of a video game. Having a full completetion doesn’t only give you bragging rights but knowledge as well. They’re not just for entertainment value, these games can prove to be educational. Each video game can teach valuable life lessons and help inspire with making big decisions in life.

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Open Strong–Wazoo

Slavery is still alive today in America. It is not forced labor for African Americans, but rather, all the extremely manipulated and underpaid Division 1 college football and basketball players. These athletes are worked to their breaking points and all they receive in return is a scholarship, one that is not even guaranteed. The cash flow in the NCAA is outstanding, as they continue to bank, multi-billion dollar deals, making the universities richer and richer, while leaving the people who are earning all the money with no wage. Paying college athletes would allow Universities to give more academic scholarships and allow athletes to be fairly paid on their contribution to Universities profits off their game.

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Why the Challenger Exploded

What do we mean by “Why”?

Donald Barthelme’s short story, “Views of My Father Weeping” begins with two little sections.

An aristocrat was riding down the street in his carriage. He ran over my father.

.

After the ceremony I walked back to the city. I was trying to think of the reason my father had died. Then I remembered: he was run over by a carriage.

Barthelme is playing with the two meanings of “why.” The son is wondering “or what purpose did my father die?” or “what moral imperative does his death serve?” or “how does the world benefit from his death?” But the answer he comes up with serves the OTHER meaning of “why.” He died BECAUSE a carriage ran over him. Not “what was the purpose?” but “what was the cause?”


Why Challenger Exploded

In “Why Challenger Exploded” we explore a different ambiguity to questions of “why.” At what point in a long causal chain do we isolate a single CAUSE and identify it as the explanation for “WHY” something happened? 

In January, 1986, the solid booster rockets that were to launch NASA’s space shuttle Challenger into orbit suffered a catastrophic failure 73 seconds into the launch. All seven crew were killed in the disaster, most likely from the impact of their cabin striking the ocean below. The weather in Florida was very cold; ice had formed on the launch pad overnight, but the launch proceeded despite the known risk of low ambient temperatures, partly because of public interest in this particular launch. For the first time, a non-astronaut—”ordinary citizen” Christa McAuliffe—was a member of a shuttle crew. The nation was riveted.

The launch, most uncommonly, was broadcast live on TV. Millions of schoolkids watched as the events unfolded, including McAuliffe’s students, gathered in their classroom to celebrate their teacher’s accomplishment. For 72 seconds, they were jubilant, but then an explosion separated the boosters from the shuttle and the launch catastrophically failed.



The Common Explanation

The immediate cause of the explosion was the failure of O-Rings to contain the immense pressure of combustion within the rocket.


The complicated issue of causation

The answer to the question “Why did the Challenger Fail?” or its corollary question, “Why did Christa McAuliffe die?” is complicated, since no single cause can be isolated.

Several causes can be named, some distant, some immediate, some precipitating.
Among them:

  • The O-rings failed
  • The design required a warm ambient temperature at launch
  • NASA ignored warnings that the weather was too cold
  • The decision to send a civilian to space created pressure to launch
  • NASA was emboldened by the program’s success to take an unprecedented risk

A most unlikely explanation

One explanation very rarely heard is that the Challenger failed because of the way Romans decided to build their horse-drawn carts when Rome ruled most of the known world and could establish a global standard.

HorsesAss

Roman war chariots were built with wheels spaced 4 feet, 8-1/2 inches apart. The apparently arbitrary width was determined to be the width of two war horses’ rear ends yoked side by side to the chariot. The standard assured that horses would not pull a too-wide wagon through any opening wide enough only for them.

Before long, the much traveled and justly famous Roman roads developed deep grooves at the established separation, discouraging any other wheel spacings.

As England was part of the Roman Empire, English carts came to adopt the Roman standard to take advantage of the path of least resistance established by the ruts carved by Roman chariots.

Golden Chariot

When railroads first began to replace horse-drawn carts as the preferred mode of transportation for long journeys, the same cartwrights using the same patterns and tools as they used for carts, passed on the standard wheel spacing with which they were already familiar. By 1850, the 4 feet, 8-1/2 inch spacing had become known as the “standard guage” for railroad cars throughout the British Empire, including India, where the connection between Chariots and Railroads is obvious in the photo above.

Early railroads in America naturally adopted the odd but increasingly accepted English “standard gauge” as well. As more track was laid in England and America, deviation from the standard was a costly and foolish error for any investor in a new train line.

Train Tunnel

Tunnels were carved through mountains no wider than necessary to accommodate two trains passing one another, which limited not only the width but also the height of the cars or their cargo. The width of two Roman warhorse rear ends had come to dominate the widths of roads, then rails, then railcars, then tunnels, then what could be hauled in one piece by train through the mountains.

Solid Boosters

The solid rocket boosters that propelled many successful shuttle launches into space are enormous structures, as you can see by comparing them to the trucks following the shuttle conveyor to the launch pad.

When NASA awarded the contract for the design and construction of those boosters to the Morton-Thiokol Corporation of Utah, the die was cast for catastrophe. The boosters could have been built as a solid single piece, but those segments would never have made it through the tunnels they would have to have traversed through the Rocky Mountains on their way to the Kennedy Space Center in Florida.

So, they were built in sections, shipped in pieces, assembled in Florida, and wrapped by the now-infamous rubber O-Rings that failed so catastrophically on the day of the Challenger disaster.

Why did Christa McAuliffe die? Because of the width of a horse’s ass.

Your Reply

Reply below what this demonstration taught you about Causal Arguments.

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Visual Rhetoric- MysteryLimbo

0:00-0:01 Three Disney characters Donald Duck, Sora (Kingdom Hearts), and Goofy are forming a circle putting their hands all towards the area in the middle like professional sports teams do before a big game. The three of them look at ease but it’s to tell if they’re happy because of their united friendship or because of the Disney art style.

0:02-0:03 The frame switches from our three original character to a scene of Woody, Rex, and Hamm shaking hands with the previous of alliance but this time it’s just Sora and Goofy. It’s hard to read Woody’s face because of blank glare on his face but all of the other characters in this frame have smiles and grins in their faces.

0:04-0:09 The next section of video is grim compared the colors of the first 3 seconds. All the color washes away when the creators show the scene of Rapunzel trapped away in the tower hoping begging for justice. After we get a glispe of a unknown character that looks like a deformed Micky Mouse Goofy mix. This character is not the same from the rest and probably represented some form of evil.

0:10-0:15 The video starts to reassure you with friendship and positivity by showing you more familar faces like that of Goofy and Donald Duck with a look of concern after the evil person perviousl stated left. The last frame is of Rapunzel still sad but instead she’s in the comfort of her friend group of Sora, Donald, and Goofy.

0:16-0:18 The video begins showing more love and support. Elsa and Anna hugging with olafs very happy approval. It shows acceptance and although one persn can ruin something your friends can always make it better.

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Claims- MysteryLimbo

  1. PTSD is a psychological disorder that involves a person continuously suffering from past traumatic experiences. In most cases of PTSD it involves soldiers or rape victims.
  2. PTSD is one of the many psychological disorders that we do not understand completely. PTSD is common and has no one cause.
  3. PTSD is classified as a mental illness due to its long-term affects.
  4. There is a direct correlation between PSTD patients and the spread of the mental illeness such as PTSD, aniexty, depression, etc. either through communication or confrontation.
  5. Our veterans aren’t getting the proper research, funds, or any other kind of support although they were willing to sacrifice their lives.
  6. Even though there’s veteran suffering for protecting our country, they aren’t recieveing the right attention or support from the American people.
  7. Iraq brought in record high PTSD patients leaving doctors and veterans hopeless and above else confused.
  8. Not to state the obvious but PTSD is due to high exposure of unnatural tramua. War, rape, and ither forces of stress are common in their own light and the stressed induced any of those should be taken seriously.
  9. In order for this problem to disappear the government needs to start caring about the individual rather than reducing statstics because mental illness is a rising issue in our country.
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Definition- yourfavoriteanon

The Video Game Experience

When I was little, video games were becoming more and more popular in society. Of course, my parents and many other adults would tell us about how much of a waste of time they were or how they were going to turn our brains into mush. I never listened to them because I felt passionate about video games and I couldn’t just give them up. Balancing school work and playing video games never gave me a hard time. Studying would have been a good way to spend my time but I wasn’t much interested in school or what work we had to do. Starting high school, I knew I wanted to find something other than video games to focus on during my free time and what better to do than sports. 

            Being physically active was something that I wanted to start trying because before that I was just a couch potato. Blaming video games for my laziness would be silly because that was all I knew and all I was interested in. I really wanted to play a sport but I didn’t know which one to play. My final decision of football was finalized on me wanting to learn the game because I knew it was so popular. Football was very competitive and it was a long and hard journey for me because I knew if I wanted to become great, I would need to be assertive. The beginning two years for me consisted of me getting stronger and learning the game.

            Something new was a great change for me but I never could drop video games completely. I believed they helped me escape into my own worlds and sparked my imagination. Not only that, they helped me learn valuable lessons that would help me throughout my football career and life and showed me how to compete. You could easily relate that to staring a new video game. A consistent strategy I would use to learn how to play a video game would be to test out all the buttons to understand the controls to learn as I go before advancing into the game. This is also what I used during football because I would test out certain exercises that would show me limitations and help me narrow down on which position I would play.

            Single player games show players different lives and emotions that are reflected in the real world. Multiplayer games and cooperative games promote teamwork and the importance of trusting in your teammates. These skills needed and gained for playing video games originated and real games like dominoes or card games. According to Dr. Randy Kulman (2014), “Researchers in Italy, led by Sandro Franceschini, found that 12 hours of playing action video games (selected action-based mini games from Rayman Raving Rabbids ) resulted in more improvement in reading fluency than 1 year of traditional reading training.”(Kulman, 2014, p. 34) Children can learn basic skills way faster through video games rather than traditional methods. The big difference that not many people acknowledge or see in videos games and board games is that video games are a lot more expansive in critical thinking. Board games are super limited to what you can do and what decisions you make and video games can be the same. Although, video games add more of a pressure to think about what you should do next because video games can range from the most linear storylines to the most open world, “you decide” games.

            Choosing from the first person games to the third person games all depends on preference. Those aren’t the only two types of games but they have proved to be the most popular. Whether you choose third or first person, you have to make decisions for your character either for the story or to gain rewards. Rewards come in experience points, in-game currency, or even more content to play. The entertainment value of gaining a reward is a big part of why video games are popular but what’s not always acknowledged is what the player can learn from it all.

            The common mindset adults preach to kids and people becoming more responsible is to work hard for what you want. The decisions one makes in life can affect not only them but the people around them. Nobody’s perfect, as much of a cliche that is, but what helps us is learning from our mistakes and failures to become better or stronger as a person. Video games have a mutual connection to these lessons by making a player grind for what they want. When you boil video games down to the simplest of concepts, the objective is to get better at the said game as well as progress further.

            Goals and checkpoints in the games work as milestones for the player to show them where they are at and how far they are to the end. Some games, such as some multiplayer games, don’t have a definite end because the developers want you to keep on playing. The obvious reason for this is because it brings them more money but that doesn’t mean you can’t take anything out from it. A popular single player/multiplayer game, Destiny, gives the player a story but also allows them to continue playing in multiplayer raids and other missions. This gives players the want for better loot and to play more.

            Since Destiny is a single or multiplayer game, it encourages people to play with others to play for better chances of loot drops and to make the mission easier. Destiny greatly promotes the importance of team work. “Team work. The game contains threeplayer strikes and six-player raids, requiring communication and teamwork.” (Chicago Weekend, 2017) Simple lessons like teamwork can help a kid learn to work with people. As long as there is something to play for, there will be something to gain. People don’t just play video games to learn about life but they are great representations of outlets that teach kids and any other gamers important things in life.

References

  • Kulman, R. (2014). Playing smarter in a digital world: A guide to choosing and using popular video games and apps to improve executive functioning in children and teens, based on the LearningWorks for kids model. Plantation, Florida: Specialty Press/A.D.D. Warehouse. https://bit.ly/2F4tCIp
  • A date with destiny: Video games teach kids life lessons. (2017, ). Chicago Weekend. https://bit.ly/2XNvQTH

Posted in Definition Categorical, Portfolio YourFavoriteAnon, yourfavoriteanon | 4 Comments

Draft Causal Argument—Username

9/11 Made America More Racist

It seems that racism has been around since before the dawn of time itself. It has thrived in the best and worst of times and in every corner of the earth, doing particularly well in the United States of America. America’s relationship with racism has been a very long one and it’s still going strong. As if the situation hadn’t been dire enough, then the twin towers in New York City were attacked in an act of terrorism more horrific and devastating than the world had ever known. Whether or not the 9/11 hijackers understood the consequences of their actions is irrelevant. The after-effects rippled outwards and caused further damage more than what anyone could have expected. Fifteen years later, Americans are still dealing with the repercussions of one man’s decision to attack the United States. 9/11 shocked and terrified the world. That day set a new precedent for the future of public safety all over the globe. The TSA was exploding with new rules and restrictions on who and what can be on a plane. Americans become even more wary of anyone who didn’t look like them. The media turned the situation into a joke. Tabloids were printing new conspiracy theories everyday while shows like “South Park” and “Family Guy” turned the whole ordeal and those behind the attacks into a punchline. The saddest part is that we had an opportunity to make a comeback. It would have been one of the most difficult things our country had ever done and would have further changed the world forever but we failed to take advantage of our opportunity to find good in the situation. We’ve let the 9/11 attacks define our foreign policies, world relations and even how America functions domestically. Furthermore it’s changed how we relate to others. Our culture had never been particularly welcoming to new elements but more now than ever, we bristle at the idea of welcoming anyone or anything we’re not immediately familiar with. In recent years this reaction has softened, especially with younger generations rising up and becoming more politically aware but the majority of America still holds deeply rooted emotions against anything related to the 9/11 hijackings. The ripple effects of the attacks still continue outward even today. Presidential nominee Donald J. Trump made it a main point in his campaign to assure Americans that he’d place restrictions on allowing muslims to enter our country. Regardless of whether or not his prejudice stems from the attacks, many his voters share this sentiment because of the events of 9/11.

Citations
Rose, S. (2013, September 12). Since 9/11, Racism and Islamophobia Remain Intertwined. Retrieved November 04, 2016, from http://www.huffingtonpost.co.uk/steve-rose/911-racism-islamophobia_b_3908411.html

Poladian, C. (2015, September 11). The United States After 9/11: 6 Things That Have Changed Since 2001. Retrieved November 09, 2016, from http://www.ibtimes.com/pulse/united-states-after-911-6-things-have-changed-2001-2093156

In-Class Task

In a few sentences, use the Reply field below to critique this Causal Argument draft.

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Definition–Daphneblake

What is Pollution?

Pollution is a concept that seems easy to grapple with at first glance, an environmental issue that involves plastic or other waste in places it shouldn’t be. But the system of pollution and how it actually works has so many different components that people never even think of. It involves more than just the individual person throwing recyclable material such as plastics and metals into areas where they don’t belong. The idea of pollution has branches out to many different prongs and levels to create the elements of the word as a whole. Ocean Pollution is a specific, more in depth aspect of pollution that got overlooked in previous generations and still doesn’t receive the correct amount of attention in society today. It’s more than just people throwing their trash into the ocean. The questions that have to be evaluated are “how does that trash end up there in the first place?” or does every piece of human trash or waste count as pollution?” These questions and others all work as the components to answer the question of what defines ocean pollution.

In retrospect, it’s clear that ocean pollution is a severe problem because of how directly it impacts sea life which in turn affects everything from personal loss of popular desired dishes to the world’s economy. One important aspect of ocean pollution and how it contributes to the reduction of sea life is the process of how macroplastics are broken down into microplastics. In response to many ocean pollution concerns, many people have brought how large plastic are easy for sea creatures to identify and avoid but that argument is flawed and is not accounting for issues such as the adaption to environment and  microplastics. According to “the national geographic”, animals such as sea turtles, sharks, and swordfish eat small sea animals such as jellyfish and crustacean. In its environment, it is true that these animals are able to detect their prey easily, but with the interference of human waste, it becomes increasingly difficult. If there is a floating trash bag in the ocean, to a hungry sea turtle, this could come across as jellyfish.

Also, microplastics are the real leading cause to the intake of plastic from sea life. It is true that it is easier for an animal to detect a large piece of plastic such as a two-liter empty soda bottle, but what about after a few months when that soda bottle deteriorates and becomes unnoticeable to fish and other sea animals. “OceanService.noaa.gov” states; “Plastic debris can come in all shapes and sizes, but those that are less than five millimeters in length (or about the size of a sesame seed) are called “microplastics.” These are the most harmful to sea life because they are the hardest to see and fish don’t even realize they’re consuming them. So the people who think their large plastic trash is not a distraction to sea life are sadly mistaken because all plastic and other decomposing materials are all harmful to sea animals.

The factors that cause  ocean pollution vary, but each one contributes to the issue significantly in different ways. The most common one is when people just randomly throw plastic other recyclable material on beaches, riverbanks, or anywhere near large bodies of water. But then it spreads to large corporations dumping toxic chemicals into oceans. This is something that’s done regularly without any oversight or checks. Ocean pollution should be reported about on a higher level because so many people contribute to it without even realizing it. For instance, not recycling plastics, papers, and metals contributes to ocean pollution because regular things in the trash either gets dumped in junkyards on land or floating islands of trash in the ocean. By using material that gets broken down into microplastics is making an impact because we all know where it’s going to end up, but this may not be a problem solved at the general public level since it’s a flawed system embedded in our way of living. “Conserve Energy Future” lists all the causes of ocean pollution. They include: sewage, which enters the ocean directly, toxic chemicals from Industries, Land Runoff, Large Scale Oil Spills, Ocean Mining, and Littering. All of these factors contain human interference, but the human participation for the advocacy of the depolluting of oceans is very minimal.

Many people believe that it’s not their fault regarding ocean pollution, or any pollution, because they’re not intentionally throwing trash and plastic on the floor and unintentionally, or if they are, it’s not with the intent to harm the environment or sea life. But as aforementioned, even using plastic is contributing because it’s a material that never breaks down completely and most of its remains end up in the ocean or in junk yards. Also, not advocating against ocean pollution is a form of contributing to it as well because if there aren’t people trying to make a difference and show actual concern for the environment, no changes are going to be accomplished. Another reason for not recycling is always the cost. The cost and time refurbishing used material is too expensive and there is little to no profit in it for clear plastic material. But the cost for a building a new planet is definitely more expensive and time consuming than recycling. So ocean pollution is a combination of a variety of factors. It initiates at the individual level, but other factors such as oil spills and toxic chemical dumps from large companies make a lot of damage in a little bit of time. Ocean pollution can be defined as anything placed in the ocean environment that is considered harmful, but unpacked, it means so much and is encompassed with many aspects and levels that aren’t always taken into consideration when evaluating ocean pollution, and all other pollution, and its causes.

References:

National Geographic

https://www.nationalgeographic.com/animals/2019/01/many-ocean-creatures-surprisingly-eat-jellyfish/

Ocean Service

https://oceanservice.noaa.gov/facts/microplastics.html

Conserve. Energy. Future

Causes, Effects and Solutions to Ocean Pollution That Could Save Our Planet

Posted in daphneblake, Definition Categorical, Portfolio DaphneBlake | 3 Comments