My Hypothesis – cfriery

  1. Popularity of esports
  2. Popularity of esports vs. real sports
  3. The effect on real sports due to the popularity increase of esports
  4. Esports popularity will overshadow the popularity of real sports.
  5. Esports will be the downfall of real sports.
  6. The popularity of esports will be the downfall of real sports due to it’s accessibility, marketing schemes, partnerships, and through the gaming industries’ backing.

I feel as though for #6 I’m just listing points and that I could do better to word it in a more counterintuitive manner. If any of my other numbers are lacking in the process please let me know!

  1. The popularity of esports will be the downfall of real sports due to it’s accessibility, marketing schemes, partnerships, and through the gaming industries’ backing.
  2. Esports popularity will soar with ever-improving technology that will make real sports irrelevant.
  3. Virtual reality and esports appeal will combine with ever-evolving technologies to change our idea of real sports.
  4. Esports and cost-efficient VR tech will thrive off of its accessibility in the new modern era to provide the world with a new definition to the term “sports”.
  5. The vulnerability of the human body will lead to an esports and VR tech boom that challenges our convictions of real sports.
  6. Due to the human body’s fragility, modernity of technology and its advances (the term coined), “The Esports Boom,” will challenge the pillars of sports society to normalize esports.

I can probably word Part 6 better but I feel better about this now. I definitely need to go over it a bit more and nit-pick it but it’s definitely on its way.

*Esports will replace traditional sports and become virtual sport because of the worldwide concern for injury.*

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2 Responses to My Hypothesis – cfriery

  1. davidbdale says:

    The purpose of the process is to get you to #6, cfriery. Now that we’re there, the best approach would be to make your current #6 your new #1, and see if you can advance it any further.

    A few things occur to me.
    1. The popularity of esports might do NOTHING to damage the existence or popularity of “real sports.” There’s no particular reason they couldn’t both thrive . . . unless (fill in the unlesses for yourself).
    2. What if football, to take an example, runs its course and is eventually outlawed because the NFL can’t solve the concussion problem and a sensitized society stops supporting the carnage.
    3. Couldn’t the same thing happen to pro boxing?
    4. If it were going to stop boxing, wouldn’t mixed martial arts go first? But MMA is much more popular than boxing . . . ?
    5. What I’m getting at is the question of what would drive physical sport to extinction.
    6. We don’t do gladiatorial combats anymore as spectator events, but an esports version might do very well. Esports bullfighting probably not. But what do I know?
    7. Do the most popular esports games have something in common that would explain why they would overtake their physical versions?

    . . . and on and on like that. Start having those CONVERSATIONS with me or with someone else until you discover the surprising aspects of your hypothesis that haven’t occurred to you yet.

    Was that helpful? Do you want to schedule a Teleconference? If you do, text-alert me that you’re on my schedule.

    (Like Feedback? Be sure to respond. It’s the best way to make me responsive again next time. 🙂 )

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  2. davidbdale says:

    New 6.
    Due to the human body’s fragility, modernity of technology and its advances (the term coined), “The Esports Boom,” will challenge the pillars of sports society to normalize esports.

    Rephrased: Esports will TAKE ITS PLACE alongside MeatSports as a viable alternative? Esports will REPLACE MeatSports as the dominant arena for spectator sport? By 2040, Meatsports will be as irrelevant in the United States as soccer (futbol) is today?

    I’m loving where we’re going, cfriery. Let’s get bold, though, and especially bear down on that intriguing aspect you’re beginning to highlight that it’s BECAUSE OF injuries to players that a non-physical, virtual field of play will soon dominate sports culture. Is that what you really mean?

    Or do you want to emphasize the “modern technology” aspect? Just to take one example, suppose real-time crowdsourcing could determine when an esports coach would substitute a virtual player with a certain skillset? Spectators of MeatSports never get to influence the play, but nothing would prohibit Esport “participants” from doing so.

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