Causal Rewrite- yourfavoriteanon

Learning from Video Games

Growing up as a frequent gamer, I have heard all the excuses for me to stop playing. Whether it was about how video games will fry my brain to how video games will hurt my eyes, but no matter what I kept playing. At the time, I never thought about the big picture and how video games affected me physically, mentally, and emotionally. All my friends played video games, but we had a healthy dose of outdoor play as well. My diet wasn’t great, but I was a kid. Schoolwork wasn’t a big priority when I was little so as long as I had decent grades (C’s and B’s) I didn’t think too much about video games affecting my school work. What I never realized until I was older was the way video games shaped me and what they taught me about life. As we mature growing up, we start to see how our upbringings affected who we are today. Playing video games frequently not only causes an increase in better decision making but it allows the player to learn different values from each game. Not all games have this effect, but most storytelling or multiplayer games do.

After completing a day of hard grinding on Ubisoft’s first-person shooter game, Tom Clancy’s Rainbow Six Siege, I know I have honed my skills in the game and also, it’s a reflection of the real world. Whether on the attacking or defending side, the player has to be mindful of every movement they make and what strategy they decide. Working with teammates is the key to survival and victory. One false move and the team could be taken care of by the enemy team or the clock could run down until there’s no more time left. I was able to learn more on competitiveness, teamwork, attention to detail, and deciding what should be the next move under pressure. Tom Clancy’s Rainbow Six Siege is one of the thousands of game titles that keeps people sharp, on their toes, and ready for the unexpected. I was able to translate the skills learned from video games to my football career in high school. Daphne Bavelier and her colleagues at the University of Rochester, New York, have been able to test and show results of how action video games improve decision making compared to non-players. “The researchers asked 11 video-game players and 12 non-players to determine the overall direction of a group of randomly moving dots. In another experiment, the volunteers had to identify with which ear they heard a tone concealed in white noise. In both cases, the players gave accurate answers faster than the non-players. According to the authors, this enhanced ‘probabilistic inference’ explains why video games, unlike other activities that train for specific tasks, can improve performance in tasks not specifically related to gameplay.” This explains how video games can improve our skills without us specifically focusing on a certain skill to work on. The evidence also shines light towards gamers having better reaction times and quicker perceptions.

Developers create video games from their own creative image and take inspiration from others. Video games were made for entertainment and something to do in the free time so it comes as a surprise that we can learn from them and apply what we learned to real life. Whether it’s a multiplayer shooter or an action-adventure telling a story, lessons can be learned from those experiences in the game. It simulates living a different life in another world and changes perspectives from the character and player in the game. Living through another person’s experiences allows the player to learn from their mistakes and define what should be the right and wrong thing to do in life through interactions. Some could say that playing video games can allow us to learn from our failures without true real-world consequences. I agree with that because anybody can translate what they’ve learned from the virtual experiences and apply this knowledge into the real world. Killing bad guys and saving the world can’t really help someone learn or get smarter but it is the skills they use to actually complete the game itself that does.

Communication is a skill that is used all the time in the real world and in multiplayer games. Headsets or microphones aren’t actually required but they are very helpful for talking to teammates. Also, talking to teammates isn’t always necessary in the game to communicate. Nowadays games are implementing default callouts that the player can activate via button inputs or pinging systems that allow the player to mark a certain area of interest. These are substitutions for talking but nothing beats voice communication when a gamer is focused on the objective. Talking and working with teammates strengthens and reflects communication in the real world whether it is working with classmates, teachers or coworkers at a job.

Completing levels or grinding to level up isn’t always as easy as it seems in games. It can get frustrating and being able to be adaptive to situations will help greatly. If the team captured the flag and the player was eliminated while holding the flag, the player has to be able to change the strategy and adapt to win. The real world throws various challenges around in different ways and it is necessary to have an adaptive attitude to overcome them. Video games allow us to test situations out to understand the outcomes so we can reflect on them and learn for the real world. Green & Bavelier explained perfectly how positive video game learning doesn’t just happen in a snap. “Game playing may not convey an immediate advantage on new tasks (increased performance from the very first trial), but rather the true effect of action video game playing may be to enhance the ability to learn new tasks.” Learning new skills from video games is definitely different from getting better at the skills someone already has. Although, being able to learn something new when playing is even greater. From Xbox to PlayStation to PC, all these consoles hold the capacity to enhance someone’s capability in this world without them even noticing. All it takes is one try at video games and anyone could be branched off into another universe. No matter how fictional the game is there could always be something gained from playing.

References

Gaming the brain.(research about action video games’ effect on a person’s decision making ability)(brief article). (2010). Nature, 467(7313), 254.  https://bit.ly/2HH11eO

Green, C. S., & Bavelier, D. (2012). Learning, attentional control, and action video games.Current Biology, 22(6), R197-R206. doi:10.1016/j.cub.2012.02.012 https://bit.ly/2IROuFb

 

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2 Responses to Causal Rewrite- yourfavoriteanon

  1. davidbdale says:

    Let’s see what’s causal about a random paragraph, Anon.

    1. Developers create video games from their own creative image and take inspiration from others.
    –Explains that games don’t come from nowhere. They result from developers’ creativity, influenced by existing games.

    2. [Both multiplayer shooter and action-adventure] video games were made for entertainment and something to do in the free time so it comes as a surprise that we can learn from them and apply what we learned to real life.
    –The educational or training benefits of video games are accidental. They occur as a result of game play, but were not intended.

    3. Whether it’s a multiplayer shooter or an action-adventure telling a story, lessons can be learned from those experiences in the game.
    –No new information here. You could add the detail to sentence 2 in a couple of words. I’ve done so in brackets.

    4. It simulates living a different life in another world and changes perspectives from the character and player in the game.
    –To play these games is to role-play in the online world.

    5. Living through another person’s experiences allows the player to learn from their mistakes and define what should be the right and wrong thing to do in life through interactions.
    –The games provide a low-risk way to practice making choices and learning from mistakes.

    6. Some could say that playing video games can allow us to learn from our failures without true real-world consequences.
    –The games provide a low-risk way to practice making choices and learning from mistakes.

    7. I agree with that because anybody can translate what they’ve learned from the virtual experiences and apply this knowledge into the real world.
    –All I need now is a piece of academic evidence that players who have engaged in low-risk game-play decision-making actually apply those “lessons” to high-risk, long-term, real-life situations. If I have that, I can nail down the causal claim that valuable life lessons are learned during game play. Without the evidence, I can’t draw persuasive causal conclusions.

    8. Killing bad guys and saving the world can’t really help someone learn or get smarter but it is the skills they use to actually complete the game itself that does.
    –To be persuasive, this claim would require some vivid examples of “the skills they use.” What do I learn from killing bad guys? Maybe it’s not the killing that’s so useful but the ability to deduce from small bits of evidence which characters ARE the bad guys. Maybe it’s the ability to quickly do the mental calculations to recognize the COST of killing a bad guy versus the BENEFIT in the game environment. If those deduction skills, calculation skills, ethical judgment skills have been shown to have overlap into the “real world” for skillful and successful game players, you’re onto something really good here, Anon. But the argument depends on the data.

    Was that helpful?

  2. davidbdale says:

    Now let’s lose the original text and look just at your Reader’s reaction to your Causal Claims:

    –Explains that games don’t come from nowhere. They result from developers’ creativity, influenced by existing games.
    –The educational or training benefits of video games are accidental. They occur as a result of game play, but were not intended.
    –To play these games is to role-play in the online world.
    –The games provide a low-risk way to practice making choices and learning from mistakes.

    The first four could be combined into a single sentence. Using MAGICAL DEPENDENCY, we can subordinate the less-important material and EMPHASIZE THE PRIMARY CLAIM:

    Although game developers mostly want to produce novel games that entertain players and express the developer’s creativity, THE GAMES NONETHELESS TEACH VALUABLE LIFE SKILLS IN A LOW-RISK VIRTUAL ENVIRONMENT.

    –All I need now is a piece of academic evidence that players who have engaged in low-risk game-play decision-making actually apply those “lessons” to high-risk, long-term, real-life situations. If I have that, I can nail down the causal claim that valuable life lessons are learned during game play. Without the evidence, I can’t draw persuasive causal conclusions.
    –To be persuasive, this claim would require some vivid examples of “the skills they use.” What do I learn from killing bad guys? Maybe it’s not the killing that’s so useful but the ability to deduce from small bits of evidence which characters ARE the bad guys. Maybe it’s the ability to quickly do the mental calculations to recognize the COST of killing a bad guy versus the BENEFIT in the game environment. If those deduction skills, calculation skills, ethical judgment skills have been shown to have overlap into the “real world” for skillful and successful game players, you’re onto something really good here, Anon. But the argument depends on the data.

    To demonstrate the last two claims, I’ll need an academic source that “proves” my point.
    Found one (in less than a minute by searching Google Scholar for “life skills from video games”)
    https://www.annualreviews.org/doi/abs/10.1146/annurev-neuro-060909-152832/

    Now, what do I do with that rich new source?

    A study published in the Annual Review of Neuroscience proves this point nicely. Because learning any human task usually demands practice at the actual task, those who want to swim can do so only in a body of water; training on the sandy beach is of no avail. However, say the authors of “Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games,” some training regimens for mental skills can be achieved by playing games that closely simulate the skills required in the “real world.” The study details how “complex training environments such as action video game play may actually foster brain plasticity” so adaptable it is known as “learning to learn.”

    And then I’d actually read the article and find a juicy example of brain plasticity that can be achieved in video game-play.

    Was that helpful?

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